![]() Being able to heal while back pedalling desperately saved my bacon on more than one occasion. So his Chi Flame heal move, invisibility and so on are now only a direction tap away, or you can hold the direction for more duration of the power. Now, having to press a direction in a game that is moving fast and that sees enemies swarming you more often than not, seems like an odd decision to me, as I usually end up moving into the path of an attack in an attempt to pull off a 360 degree twirl with a sword, for instance.īetter news this time comes in the form of Wang’s Chi powers, which have been mapped to the D-Pad. The only thing that still feels awkward to me is using some of the sword arts that Wang can learn, which require you to press a direction with the left stick in conjunction with the LT button. Luckily, the controls are up to the job, feeling nicely weighted and giving you the sense of really swinging a katana around. Remember how different the Doom reboot felt with the increased game speed? That’s the same vibe being picked up from Shadow Warrior 2 – things have been cranked all the way up to 11! Wang feels faster, lighter, and more nimble than before, and the speed of the game also feels like it has been cranked up. Add to this the fact that you take no damage at all from falling, whether it be ten feet or 100, and you’ve got an all round badass ready to rumble. He has a new double jump, which allows him to reach out of the way places, and a new dash move that not only can get him out of trouble by dodging attacks, but that can also be used in mid air to help clear large chasms. The first thing I noticed is that since his first outing, Wang seems to have been hitting the dojo big time. This is a massive improvement over the last game, as in that title, exploration was largely a matter of luck. Another new addition is a mini map in the top corner of the screen, showing where you are, where the enemies are, and most importantly, where the objectives are that you need to get to. There is also a proper RPG-lite leveling up scheme that has been introduced, with skill points to spend on a variety of powers and perks. In fact, you have to do these missions to have a prayer of doing some of the later missions, and if you try to tackle a mission that you are not ready for, the game will let you know and nudge you back into safer areas. The game has a different structure this time around as well, with a central hub area and branching side missions that can be tackled in any order you fancy. Well, I say shooter, but due to the ability Wang has to use melee weapons, it’s also a first person sword swinger too. The game is, like the prequel, a first person shooter.
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